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Respect & leveling

Status: Draft. Live in the sandbox campaign. Every number on this page is TEMP: they are first guesses that are still being tuned.

Respect is what the street gives you for what you do. Every time one of your people earns Respect, it counts twice: once as that man's own Experience, which levels him up for free, and once into your outfit's Respect on the top bar, which you spend. The wallet pays for hiring, for capos, for kit and for buying a man a level before he has earned it.

How you use it

  1. Earn it: win encounters, finish what the locals ask of you, run your towns and buildings, and make good calls in scenes.
  2. Watch the Respect figure on the top bar. That's the outfit's wallet.
  3. Spend it on the hire market, on making a capo, on growing a squad's kit budget, or on a man's next level from his card.
  4. Open SELF from the boss plate at the bottom left. A badge shows when your boss has points to spend, and UPGRADE — OPEN THE TREE opens the skill tree.

How it works

One deed, two counts

Count Whose What it does
Experience The man who did it Never spent. It levels him up for free as it passes each threshold
Respect His outfit The same amount lands in the outfit's wallet, to spend

The wallet never goes down on its own. Only spending takes it down.

Where Respect comes from

Source Respect Who gets the Experience
Winning an encounter 20 The commander who won it
Finishing a local's ask 30, plus 10 Influence Your boss
Hearing a local's story to the end 10, plus whatever his story's choices pay Your boss
Overseeing towns 10 for every 14 days his towns' buildings are working The town's manager
Running a building 10 for every 14 days it works The man running it
A burial spot 10 per enemy killed, more for a strong one, times the building's level Your boss
A dojo A trickle while men train there The men training
Humiliating a beaten rival in war 15 Your boss
A scene choice What the choice says. A passed skill check pays its target number; a bold call pays 5 Your boss

Levels

Experience climbs a fixed ladder. Each threshold passed is a new level, and the log notes it for your named people.

Level Experience Level Experience
1 0 6 520
2 50 7 720
3 120 8 950
4 220 10 1,500
5 350 15 3,400

A man's place caps his level: a soldier at 5, a capo at 10, the boss at 15. Experience past the cap still counts, and he climbs again if his cap rises. A man who loses his place keeps the levels he already has.

Buying a level

From a man's card you can buy his next level with the outfit's Respect before his Experience gets there. It costs 75 × his current level. He has to be active and under his cap.

What else Respect buys

Spend Price
Hire a soldier 40 + 8 × his best skill; tier 2 classes cost 1.6×
Make a soldier a capo 100
Grow a squad's kit budget 60 × (steps already taken + 1)
A man's next level 75 × his level

The boss's skill tree

Your boss gets one point per level to spend on his skill tree, which has four schools: Strength, Cunning, Charm and Business. Points he hasn't spent show as a badge on the boss plate. The SELF page shows his level, his points and what he has taken.

Numbers (all TEMP)

Number Value Where
Experience thresholds 0, 50, 120, 220, 350, 520, 720, 950, 1,210, 1,500 … 6,050 personal_level_respect_thresholds
Level caps: soldier / capo / boss 5 / 10 / 15 foundation.level_caps
Buying a level 75 × his level foundation.level_respect_cost
Encounter win 20 settlement_economy.loot_respect
Local's ask finished 30 Respect, 10 Influence locals.quest_respect, locals.quest_influence
Local's story finished 10 locals.rp_respect
Working towns and buildings 10 every 14 days frontier.operator_work_respect, frontier.operator_work_respect_days
Burial spot 10 per kill, +5 per Muscle above 5, × level settlement_economy.burial_respect_per_kill, burial_respect_per_muscle_above
Humiliating a beaten rival 15 war_humiliate_respect
Scene: skill check / bold call 1 × target / 5 respect_check_per_target, respect_bold
Hire price 40 + 8 × best skill; tier 2 ×1.6 foundation.hire_respect_base, hire_respect_per_skill, squads.t2_hire_mult
Making a capo 100 squads.capo_respect
Kit budget step 60 × (steps + 1) squads.grow_respect

See also

Locked vs leftover

Locked (document this) Leftover / do not claim
Respect is both a man's Experience and the outfit's wallet Respect as Experience only, with nothing to spend
Experience levels men for free; Respect buys a level early Levels bought only with Respect
Caps by place: 5 / 10 / 15 One uncapped ladder
One skill point per boss level Talent points from a separate source
Unlearning the tree costs Nerve, and Nerve is paused Unlearning as a live sandbox action
No Respect for a signed pact A Respect bonus for signing deals

Sources

src/autoload/game.gd (Respect, levels, caps, skill points), src/systems/frontier_council.gd, src/systems/expeditions.gd, src/systems/locals.gd, src/systems/game_events.gd, src/systems/turf_war.gd, src/systems/squads.gd, src/ui/tabs/paths_tab.gd, data/config.json (foundation, squads, settlement_economy, frontier, locals), data/campaigns/sandbox.json