Mafia King Wiki ← mafiakinggame.com

Mechanics

Aspects of the game that need a clear explanation. Each row links a page.

Every page describes the sandbox campaign as it plays now. Numbers on the pages are TEMP: first guesses that are still being tuned.

Interface

Page One line
Time & speed Pause, 1× and 2×, day length, what stops the clock, old age
Tabs & HUD The top bar, the bottom bar and the boss plate
Journal & quests The JOURNAL dock: demands and offers with their clocks, locals' asks, who has a reason to hit you
Events & scenes Scenes that stop the clock, quick texts that don't, choices and checks

Characters

Page One line
Characters People, four skills, traits, places and levels, the character card
Character creator NEW GAME: a face, a class and two traits, then your outfit's name, arms and start
Opinion −100…+100, built from parts you can see; memories and beef
Respect & leveling Respect as a man's Experience and the outfit's wallet; levels, caps and the skill tree
Succession When the boss dies: who can take the chair and what carries over

Orgs

Page One line
Orgs One model for every outfit, you included; only who decides differs
The OUTFIT screen RESEARCH, PEOPLE and TOWNS: running the outfit as a whole
Diplomacy & gifts The sit-down: pacts, gifts, protection, demands, beef and squaring it

Map & territory

Page One line
Map & territory The North America board, ownership and the town card
Towns: acquire & upgrade Claiming unclaimed towns and raising the towns you hold
Roaming crews & locals Landless crews and their road tolls; locals who join when you do what they ask

Economy

Page One line
Economy Cash from your towns' buildings, with Influence, Respect and research alongside
Payroll & wages The daily wage bills, and what happens when the cash runs out

Jobs & schemes

Page One line
Action and hits The ACTION tab and the hit (older page, not yet refreshed)

War & conquest

Page One line
War & conquest Outfit against outfit: declare, hold ground, collect on the score
Battles: the street fight One real-time clash on one street, up to three a day
Squads & classes Soldiers as people with classes, squads and the kit budget

Research & paths

Page One line
Research & outfit tiers One research bar, the tree, and the tiers from Crew to Mafia